Jun 09, 2006, 06:33 AM // 06:33
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#1
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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superior vigor needs help
real simple, major vig is like 5-8k and superior is a RETARDED amount for the extra 9 points of life.like 9 points is gonna save ya....lol.
please increase super vigor to make it worth the money, like 60-75 health bonus instead of 50....
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Jun 09, 2006, 06:39 AM // 06:39
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#2
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Pre-Searing Cadet
Join Date: May 2006
Guild: No Fooking Around
Profession: R/
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more than a little silly
IMHO, this is useless. if they increase the health benefit, the price goes up because people know its better. the price is high because its the very best. a little like an almost perfect sundering bowstring is worth almost nothing compared to a perfect one. who's gonna notice that 1% difference? no-one, but its not "the best" so its not good enough.
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Jun 09, 2006, 06:45 AM // 06:45
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#3
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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Esteth has a point. It's ridiculously expensive because it's the best there is.
Personally, I've been in situations where 9 extra health meant the difference between life and death so I feel that it's sufficient.
/unsigned
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Jun 09, 2006, 06:50 AM // 06:50
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#4
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Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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it just seems silly that a major vigor rune, now more than cancels out another major rune and a super doesnt have even close to that power......for this reason i would like it changed.
balance is a good thing.
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Jun 09, 2006, 06:53 AM // 06:53
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#5
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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zamial, the rune prices work on a supply and demand model. If enough people feel the price is too high that drops demand, causing the price to drop. IF you increase how much health it gives you would raise demand, forcing the price up even further. Especially since it seems that it isn't easy for ANET to retroactivly alter the stats of existing items because of what happened with the major rune change and the already existing ones stayed unchanged.
And then you must consider how it would alter the balance in PvP.
/unsigned
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Jun 09, 2006, 06:53 AM // 06:53
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#6
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by zamial
it just seems silly that a major vigor rune, now more than cancels out another major rune and a super doesnt have even close to that power......for this reason i would like it changed.
balance is a good thing.
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I doubt game balance is anywhere near that simple.
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Jun 09, 2006, 07:59 AM // 07:59
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#7
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Ok, the balance of it is fine now. Increasing that won't matter.
How about you edit your post and suggest an increase in Superior Vigor drops? That would cause the price to go down(like it did with superior abs runes). If you pay less for the same health, it's the same as your suggestion essentialy, just it doesn't screw over the balance of the game.
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Jun 09, 2006, 01:01 PM // 13:01
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#8
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Wilds Pathfinder
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yeah.. i was little dissappointed at first by the amount sup vigor gives, but i think its at the right value.. /unsigned
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Jun 09, 2006, 02:13 PM // 14:13
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#9
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Banned
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
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Quote:
Originally Posted by Zui
Ok, the balance of it is fine now. Increasing that won't matter.
How about you edit your post and suggest an increase in Superior Vigor drops? That would cause the price to go down(like it did with superior abs runes). If you pay less for the same health, it's the same as your suggestion essentialy, just it doesn't screw over the balance of the game.
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LOL! sup abs went down from 100k to 3.5k!!! that's pathedic....
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Jun 09, 2006, 02:20 PM // 14:20
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#10
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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I agree that it should be higher. 9 points extra health is pathetic really. It's superior, so it should be able to offset one superior rune. So make superior vigor give +75 health, so people can actually use a -75 superior and not worry too much. That's real balance.
/signed
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Jun 09, 2006, 02:26 PM // 14:26
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#11
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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/signed
Just because.....
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Jun 09, 2006, 02:56 PM // 14:56
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#12
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Academy Page
Join Date: Oct 2005
Profession: W/Mo
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/not signed
imo its ok at 50 hp
Quote:
like 9 points is gonna save ya....lol.
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i used to think the same, but after i got one there have been a lot of times i´ve ended a fight/run with 1 or 2 hp, if it happens so many times that justify the diference in prices, dont know, but im happy to have one
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Jun 09, 2006, 03:00 PM // 15:00
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#13
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Frost Gate Guardian
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Major/Superior Absorbtion is only a difference of -1dmg and it use to be a 90+k differeance til that patch which incresed there drop rate, Yet ppl would still buy them. Only reason Superior Vigors ramin at a high price range is becuz you can use them on any of the 8 classes unlike the absorbtion runes, I think the +9hp differenace is more then enough to qulify it as a superior rune but that just my opion. If they were to make it 69-75hp for a superior that would totaly negate the affect of one superior or almost 2 majors with very little to no consequence for those extra attribute points u gain out of it.
/un-signed
Last edited by Sphinx2k; Jun 09, 2006 at 03:10 PM // 15:10..
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Jun 09, 2006, 03:10 PM // 15:10
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#14
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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I've felt they should be increased to at least 60HP for a LONG time now.
/signed
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Jun 09, 2006, 04:11 PM // 16:11
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#15
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
Set them to +60HP would really classify them as Superior.
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Jun 09, 2006, 05:36 PM // 17:36
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#16
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/E
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/signed
I wholeheartedly agree.
Either this or just up the drop rate.
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Jun 09, 2006, 06:14 PM // 18:14
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/notsigned
If you make it worth more health, more people will find it worthwhile to buy it.. and thus price will go up more.
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Jun 09, 2006, 06:23 PM // 18:23
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#18
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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/unsigned
it would unbalance the game why would you want a sup vig to negate another sup rune's penalty or negate 2 maj runes and then some health left would ruin the game and your argument about the high price is broken since the new sup vig runes would be very popular for it's new health bonus
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Jun 09, 2006, 07:11 PM // 19:11
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by Eve The Sorceress
/unsigned
it would unbalance the game why would you want a sup vig to negate another sup rune's penalty or negate 2 maj runes and then some health left would ruin the game and your argument about the high price is broken since the new sup vig runes would be very popular for it's new health bonus
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Unbalance the game - what a bunch of crap!!!
Then the new Canthan armours with the Health bonuses has severely unbalanced the game. We're talking +10 HP difference to the Superior Rune of Vigor. The new armour has +35 Health bonus!
Balance argument has absolutely no ground to stand on!!!!
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Jun 09, 2006, 07:13 PM // 19:13
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#20
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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merchant cost has nothing to do with rune balance.
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